Work / AI Systems
AI-assisted game production pipeline
Generating and play-testing genre games on Roblox with coding agents: three genres in parallel, one routed to verify.
- Freebuff agent threads
- GLM-5.3-flash
- DeepSeek-v4-flash
- Solar Pro 4
- GPT-5.6-luna (verification pass)
- Claude Code
- Luau
- Rojo
TL;DR
- I wanted to know how far coding agents can take a Roblox game from a written brief.
- I ran three agent threads in parallel on free-tier models, one genre each, and routed a stronger model to verify.
- Generation turned out to be the cheap part. Getting a build to play correctly in Studio is the real work.
The run
Three Freebuff threads, one per genre: an extraction-horror shooter; THE TRIALS, a 24-player survival game; and COLLAPSE, a 24-player falling-floor party game. I pushed all three with the same finish-it prompt within seconds of each other, twice, and routed the shooter to GPT-5.6-luna for a fine-tooth-comb verification pass. Each came back as a Rojo-structured Luau codebase with design docs and a built place file.
When the free sessions ran out, I moved the shooter into a multi-agent rebuild in Claude Code, which became BLACKSITE: NULL. That’s four codebases from one run.
What I concluded
Generation is the cheap part. Getting a build to play correctly in Studio is the real work, and so far only BLACKSITE: NULL has been through a Studio playtest.
From the same run
- COLLAPSE: a heap-scheduled tile engine where idle tiles cost nothing per tick.
- THE TRIALS: server-validated combat and a headless two-match smoke harness.